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Puzzle FPS, learning experiment

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Devlog

  • Progress 6
    July 02, 2025 by Bespoke13
    As I mentioned before, I was having issues with switching bodies. The gun could still shoot from the old one, and when switching back, the gun was out of position. I found the solution. The problem wa... Continue reading
  • Progress 5
    July 02, 2025 by Bespoke13
    I’ve implemented a body-switching mechanic . The player can now switch between different bodies, the main idea that each one will have uniques abilities . The main camera reassigns dynamically to th... Continue reading
  • Progress 4
    July 02, 2025 by Bespoke13
    I’ve implemented a complete damage system for Cubert. When the player shoots, the bullet detects collision, applies damage, and once Cubert’s health reaches zero, he is destroyed... Continue reading
  • Progress 3
    July 02, 2025 by Bespoke13
    Here I Implemented an AI system for "Cubert", an enemy that uses raycast-based vision detection and finite state machine logic to patrol, detect the player, attack, and search upon losing sight... Continue reading
  • Progress 2
    July 02, 2025 by Bespoke13
    The progress I made here I implemented Cuber from Natty Game Dev Tutorial, for now is just patrolling and the health system with unity event system... Continue reading
  • Progress 1
    July 02, 2025 by Bespoke13
    This first post is showing the progress on the first stages on the project where I programmed the player movment, unity interactions to open a door, and make the player lose or win more health with bu... Continue reading
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Updated 4 days ago