View all by Bespoke13
Bespoke13
Follow Bespoke13
Follow
Following Bespoke13
Following
Add To Collection
Collection
Comments
Devlog
Puzzle FPS, learning experiment
←
Return to Puzzle FPS, learning experiment
Devlog
Progress 6
July 02, 2025
by
Bespoke13
As I mentioned before, I was having issues with switching bodies. The gun could still shoot from the old one, and when switching back, the gun was out of position. I found the solution. The problem wa...
Continue reading
Progress 5
July 02, 2025
by
Bespoke13
I’ve implemented a body-switching mechanic . The player can now switch between different bodies, the main idea that each one will have uniques abilities . The main camera reassigns dynamically to th...
Continue reading
Progress 4
July 02, 2025
by
Bespoke13
I’ve implemented a complete damage system for Cubert. When the player shoots, the bullet detects collision, applies damage, and once Cubert’s health reaches zero, he is destroyed...
Continue reading
Progress 3
July 02, 2025
by
Bespoke13
Here I Implemented an AI system for "Cubert", an enemy that uses raycast-based vision detection and finite state machine logic to patrol, detect the player, attack, and search upon losing sight...
Continue reading
Progress 2
July 02, 2025
by
Bespoke13
The progress I made here I implemented Cuber from Natty Game Dev Tutorial, for now is just patrolling and the health system with unity event system...
Continue reading
Progress 1
July 02, 2025
by
Bespoke13
This first post is showing the progress on the first stages on the project where I programmed the player movment, unity interactions to open a door, and make the player lose or win more health with bu...
Continue reading